{
  "version": "account-v2-20260926",
  "status": "client_template_not_evaluated",
  "item": {
    "id": 2085019,
    "name": "蠕动的饥饿",
    "group": 1,
    "intro": "放牧罪人的灵魂，吞噬鲜活的血肉。每一次使用，都与魔鬼进行着交易。",
    "positive": [
      {
        "text": "放牧灵魂：穿戴者持续攻击主目标一段时间后，可将其灵魂剥离到自己脚下，10秒内触碰灵魂可将其吞噬，根据灵魂主人的类型，造成不同效果：\n吞噬非凡者的灵魂：对其造成{CheckStar(Type=\"sealed\",ID=2085019)=1?[[0]]}{CheckStar(Type=\"sealed\",ID=2085019)=2?[[1]]}{CheckStar(Type=\"sealed\",ID=2085019)=3?[[2]]}点伤害，并通过囚禁其灵魂获得对应序列的一个技能，使用该技能会释放其灵魂：\n    战士序列：黎明铠甲；\n    歌颂者序列：太阳誓约；\n    学徒序列：星云咏叹；\n    观众序列：心理暗示；\n    占卜家序列：诡秘之境；\n    窥秘人序列：星光囚笼；\n蠕动的饥饿提升危险等级时，对应技能强度随之提升。\n吞噬怪物的灵魂：立刻粉碎灵魂，对目标和周围5名怪物造成{CheckStar(Type=\"sealed\",ID=2085019)=1?[[3]]}{CheckStar(Type=\"sealed\",ID=2085019)=2?[[4]]}{CheckStar(Type=\"sealed\",ID=2085019)=3?[[5]]}点伤害，并给目标施加持续5秒的灵魂压制效果：受到来自施加者的伤害提高{CheckStar(Type=\"sealed\",ID=2085019)=1?20%}{CheckStar(Type=\"sealed\",ID=2085019)=2?25%}{CheckStar(Type=\"sealed\",ID=2085019)=3?30%}。\n剥离灵魂效果每20秒最多可触发一次，囚禁的灵魂被释放之前，无法再次从其主人身上剥离灵魂。最多可同时囚禁{CheckStar(Type=\"sealed\",ID=2085019)=1?3}{CheckStar(Type=\"sealed\",ID=2085019)=2?4}{CheckStar(Type=\"sealed\",ID=2085019)=3?5}个灵魂。",
        "values": [
          {
            "value": {
              "damage": [
                2.2,
                [
                  "*",
                  [
                    "*",
                    2.2,
                    120
                  ],
                  "level"
                ]
              ]
            },
            "percent": false,
            "source": "OnStartBuffAction_Desc,1,2,FuncValue"
          },
          {
            "value": {
              "damage": [
                2.75,
                [
                  "*",
                  [
                    "*",
                    2.75,
                    120
                  ],
                  "level"
                ]
              ]
            },
            "percent": false,
            "source": "OnStartBuffAction_Desc,2,2,FuncValue"
          },
          {
            "value": {
              "damage": [
                3.3,
                [
                  "*",
                  [
                    "*",
                    3.3,
                    120
                  ],
                  "level"
                ]
              ]
            },
            "percent": false,
            "source": "OnStartBuffAction_Desc,3,2,FuncValue"
          },
          {
            "value": {
              "damage": [
                2.2,
                [
                  "*",
                  [
                    "*",
                    2.2,
                    120
                  ],
                  "level"
                ]
              ]
            },
            "percent": false,
            "source": "PeriodAction_Desc,1,2,FuncValue"
          },
          {
            "value": {
              "damage": [
                2.75,
                [
                  "*",
                  [
                    "*",
                    2.75,
                    120
                  ],
                  "level"
                ]
              ]
            },
            "percent": false,
            "source": "PeriodAction_Desc,2,2,FuncValue"
          },
          {
            "value": {
              "damage": [
                3.3,
                [
                  "*",
                  [
                    "*",
                    3.3,
                    120
                  ],
                  "level"
                ]
              ]
            },
            "percent": false,
            "source": "PeriodAction_Desc,3,2,FuncValue"
          }
        ]
      }
    ],
    "negative": [
      {
        "text": "灵魂重负：穿戴者每囚禁一个非凡者灵魂，期间自身生命值上限降低[[0]]。\n贪食血肉：穿戴者粉碎怪物灵魂后，减伤降低[[1]]，持续10秒。\n排异：战斗中每隔30秒，随机一条非凡物质词条属性失效。",
        "values": [
          {
            "value": [
              "*",
              -1,
              0.08
            ],
            "percent": true,
            "source": "ChangeProp_Desc,1"
          },
          {
            "value": [
              "*",
              -1,
              0.1
            ],
            "percent": true,
            "source": "ChangeProp_Desc,1"
          }
        ]
      }
    ],
    "source": {
      "positive": [
        80001090
      ],
      "negative": [
        80001091
      ]
    }
  }
}