{
  "version": "account-v2-20260926",
  "status": "client_template_not_evaluated",
  "item": {
    "id": 2085024,
    "name": "无瞳的将军",
    "group": 3,
    "intro": "它能唤醒一切，也能吞噬一切。当它的双眼长齐，便是主人的末日。",
    "positive": [
      {
        "text": "恶灵：恶灵随主人进入战斗而苏醒，从第5秒开始，每隔10秒，恶灵出现在场上，锁定一名随机敌对目标追踪移动，对触碰到的敌对单位执行复仇然后短暂沉睡。复仇造成{CheckStar(Type=\"sealed\",ID=2085024)=1?[[0]]}{CheckStar(Type=\"sealed\",ID=2085024)=2?[[1]]}{CheckStar(Type=\"sealed\",ID=2085024)=3?[[2]]}点伤害、以100%的基础概率造成{CheckStar(Type=\"sealed\",ID=2085024)=1?1.5}{CheckStar(Type=\"sealed\",ID=2085024)=2?2}{CheckStar(Type=\"sealed\",ID=2085024)=3?2.5}秒的眩晕效果，并对其刻上持续10秒的仇敌印记，使其移动速度降低20%。恶灵下一次出现时，优先锁定带仇敌印记的目标。\n同一时间，恶灵只能将1个目标标记为仇敌。",
        "values": [
          {
            "value": {
              "damage": [
                0.8,
                [
                  "*",
                  [
                    "*",
                    0.8,
                    "level"
                  ],
                  120
                ]
              ]
            },
            "percent": false,
            "source": "Action_Desc,1,2,FuncValue"
          },
          {
            "value": {
              "damage": [
                1,
                [
                  "*",
                  [
                    "*",
                    1,
                    "level"
                  ],
                  120
                ]
              ]
            },
            "percent": false,
            "source": "Action_Desc,2,2,FuncValue"
          },
          {
            "value": {
              "damage": [
                1.2,
                [
                  "*",
                  [
                    "*",
                    1.2,
                    "level"
                  ],
                  120
                ]
              ]
            },
            "percent": false,
            "source": "Action_Desc,3,2,FuncValue"
          }
        ]
      }
    ],
    "negative": [
      {
        "text": "弑主：恶灵视主人为敌对单位，且主人进入战斗时，会被刻上持续10秒的仇敌印记。\n排异：战斗中每隔30秒，随机两条非凡物质词条属性失效，持续15秒。",
        "values": []
      }
    ],
    "source": {
      "positive": [
        80001150
      ],
      "negative": [
        80001151
      ]
    }
  }
}